Gbit's performance surged last year, with total annual cash dividends exceeding 1.4 billion.

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Securities Times Reporter Ye Lingzhen

Gigabit (603444) is once again proposing a generous dividend plan.

On the evening of March 26, Gigabit’s annual report was freshly released, showing that in 2025 the company achieved revenue of 6.205 billion yuan, a year-on-year increase of 67.89%; net profit of 1.794 billion yuan, a year-on-year increase of 89.82%; and operating net cash flow of 2.796 billion yuan, a year-on-year increase of 123.91%.

In terms of profit distribution, Gigabit maintained its consistently high level, proposing a cash dividend of 70 yuan (including tax) for every 10 shares, with an expected total cash dividend payout of 502 million yuan. It’s worth mentioning that the company also implemented semi-annual and third-quarter profit distributions in the 2025 fiscal year, with distribution plans of 66 yuan for every 10 shares and 60 yuan for every 10 shares, respectively. After adding the aforementioned cash dividends, the total cash dividend amount for Gigabit in 2025 is expected to reach 1.406 billion yuan, accounting for 78.41% of the net profit for that year.

Data shows that since its listing in January 2017, Gigabit has accumulated cash dividends totaling 7.422 billion yuan, which is 8.25 times the net amount raised in its initial public offering.

It can be anticipated that Gigabit will maintain a high dividend ratio in the coming years. In December 2025, the company announced a shareholder return plan for the next three years (2025–2027), clearly stating that during the 2025–2027 period, under the condition of having profit distribution capabilities, the principle is to conduct profit distributions three times a year (semi-annual, third quarter, annual), and when cash dividend conditions are met, cash dividends should be conducted, with the principle being that the profits distributed in cash each year should not be less than 50% of the net profit achieved that year.

Gigabit focuses on the research and operation of online games, with a significant increase in performance in 2025 mainly attributed to the contribution of new products launched that year, such as “Legend of the Staff (Mainland Version),” “Sword Asking for Longevity (Mainland Version),” “Legend of the Staff (Overseas Version),” and “Friends Come to Dig Treasure.”

In 2025, Gigabit continued to maintain a high level of research and development intensity, with annual R&D investment reaching 887 million yuan, accounting for 14.3% of total revenue. Regarding future R&D plans, Gigabit clearly stated that resources will be focused on three types of projects: fun and interesting projects that are commercially successful, fun and interesting projects that break even or have a small loss, and projects for technological exploration and accumulation. In terms of operations, the company will further focus on business direction, concentrating resources on core product operations and core user services, enhancing the focus and operational efficiency of publishing business, exploring the value of publishing work, and promoting long-term operations.

Currently, competition in China’s gaming industry is intensifying, and artificial intelligence technology is profoundly reshaping the R&D, operations, and experience models of the gaming industry. In response, Gigabit stated that it will continue to pay attention to and study cutting-edge AI-related technologies and future development trends, accelerating the application of AI technology in all aspects of gaming to improve R&D and operational efficiency and optimize player gaming experience.

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