Looks like the metaverse just got a bit pricier. Internal documents reveal a major tech giant is bumping up prices on their VR headset lineup.
This move could reshape how everyday users access virtual worlds. Hardware costs have always been the elephant in the room for mass VR adoption—when the entry ticket gets more expensive, fewer people can afford the ride.
What's driving this? Manufacturing pressures? Strategic repositioning? Or maybe they're betting on premium users who'll pay regardless. Either way, the timing's interesting given how competitive the XR space has become lately.
For anyone tracking the metaverse buildout, this is worth watching. Price hikes might slow momentum just when virtual reality needs to prove it's more than hype. The accessibility question remains: can immersive tech go mainstream if the gear keeps getting costlier?
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NeverPresent
· 12-10 18:02
NGL, this wave of price increase is really outrageous. VR was already expensive, and now they want to keep scamming people? Ordinary folks just can't afford to play.
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0xDreamChaser
· 12-10 18:00
Price increase again? Now VR headsets are truly luxury items; ordinary people can't afford to play with them.
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StakeOrRegret
· 12-10 17:58
NGL, things are getting even more competitive. VR headsets are increasing in price again? Ordinary people really can't afford to play the metaverse anymore.
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DisillusiionOracle
· 12-10 17:49
Here comes another round of cutting leeks, this time with VR headsets.
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WalletManager
· 12-10 17:44
Nice, are you trying to cut the leeks again? Hardware price hikes are just filtering users for on-chain asset allocation. Anyway, I've already multi-signed and stored the wallets long ago, waiting for this wave of consolidation.
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Ser_This_Is_A_Casino
· 12-10 17:43
You're trying to reap the gains again, huh? Hardware is getting more expensive, and ordinary people have to sell their houses just to play the Metaverse.
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MentalWealthHarvester
· 12-10 17:40
Here comes the harvest again? The big company's price hike operation this time is really impressive
Looks like the metaverse just got a bit pricier. Internal documents reveal a major tech giant is bumping up prices on their VR headset lineup.
This move could reshape how everyday users access virtual worlds. Hardware costs have always been the elephant in the room for mass VR adoption—when the entry ticket gets more expensive, fewer people can afford the ride.
What's driving this? Manufacturing pressures? Strategic repositioning? Or maybe they're betting on premium users who'll pay regardless. Either way, the timing's interesting given how competitive the XR space has become lately.
For anyone tracking the metaverse buildout, this is worth watching. Price hikes might slow momentum just when virtual reality needs to prove it's more than hype. The accessibility question remains: can immersive tech go mainstream if the gear keeps getting costlier?