The worst thing about Web3 games is not "failure," but rather the ambiguity of not clearly stating the discontinuation during development! From the user's perspective, the three most painful points are:
- Not selling - Not usable - Inability to judge (This is the set of three points that hurts the most! (crying while trying to sell)) Whether it's a template to avoid lawsuits and prolong IP value, or whether they are genuinely trying to do something about it, I don't know.
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The worst thing about Web3 games is not "failure," but rather the ambiguity of not clearly stating the discontinuation during development! From the user's perspective, the three most painful points are:
- Not selling
- Not usable
- Inability to judge
(This is the set of three points that hurts the most! (crying while trying to sell))
Whether it's a template to avoid lawsuits and prolong IP value, or whether they are genuinely trying to do something about it, I don't know.